Virtual reality is a artificially-generated computer environment that lets you experience a different reality. Virtual Reality are images that are fed to your eyes from the two small lenses with a headset that fits around your head so whatever space you’re occupying it will not separate you visually. It is created with software and presented to the user with beliefs and acceptance as if it’s a real environment.
From the digital production that was unveiled by Ivan Sutherland – a computer graphic pioneer in 1965, virtual reality has always sounded fantastic in theory. He described it as the “Ultimate Display” concept. It can make the impossible possible just by manuevering your eyes and brain into thinking you’re someplace else. You move, look and play just as in real life except its a computer-simulated world.
While it is predicted to have its first billion dollars this year with about 700 million dollars in hardware content as a multiple application for both consumer and enterprise, VR is expected to have a vast majority of commercial activity that focuses more on video games.
However, it will also be a year of experimentation as a range of companies will benefit from the use of Virtual Reality for sales and marketing purposes besides the capacity that enables the client to make changes before work starts.
Virtual Reality is moreover considered to be a fantastic innovation that demonstrates the cutting edge of what technology we are capable today. It has now rapidly advanced in the last couple of years and is now ready to explode.
By “being there” without the need to businesses could certainly save up millions of dollars in the Operations and will lessen the requirement for manpower.
As much as television and the internet have, as time goes on and the technology progresses, Virtual Reality will make its presence felt and eventually change the way we perceive things.
Thus, we will not only be limited by our imagination in the future but rather what we make out of it.
Source:
What are the social implications of VR?, bilawchuk.com
Will Virtual Reality Change Your Life?, rollingstone.com
VIRTUAL REALITY 101, cnet.com